Building for 12 platforms supporting Xojo
Did you know that MBS Xojo Plugins are available for 12 targets inside Xojo?
| OS | Architecture | Bits |
|---|---|---|
| Linux | ARM | 32-bit |
| Linux | ARM | 64-bit |
| Linux | Intel | 32-bit |
| Linux | Intel | 64-bit |
| MacOS | ARM | 64-bit |
| MacOS | Intel | 64-bit |
| Windows | Intel | 32-bit |
| Windows | Intel | 64-bit |
| Windows | ARM | 64-bit |
| iOS Device | ARM | 64-bit |
| iOS Simulator | ARM | 64-bit |
| iOS Simulator | Intel | 64-bit |
Previously we also built for MacOS with 32-bit Intel or PowerPC architectures, iOS with 32-bit ARM and Intel code. Also we could build for 32-bit ARM on Windows, but that was never in demand. Also in older versions we did build
For Android, there is not yet a plugin SDK. Once that would come, we would probably build our C libraries for ARM64 (device) and Intel (simulator).